Showing posts with label math. Show all posts
Showing posts with label math. Show all posts

Tech Feature: HDR Lighting

Introduction Hello my name is Peter and I’m the new graphics and engine programmer. New is not really the correct word since I have been wor...

Tech Feature: Noise and Fractals

Introduction Now that I have a working algorithm for terrain rendering, I wanted to try making some of it procedurally. This would not be us...