Showing posts with label narrative. Show all posts
Showing posts with label narrative. Show all posts

Q&A with Frictional writer Ian Thomas

On the last day of the cold January Will from Extra Credits sat down to stream SOMA, and for the first few hours of the game he was joined b...

The Illusion of an Analog World

There is something about unclear options which make choices a lot more interesting . This post goes into the reasons behind this, and variou...

Choices, Consequences and the Ability to Plan

This article goes over why it is so important for choices to matter in a game and how it all has to do with planning. If a user perceives th...

Planning - The Core Reason Why Gameplay Feels Good

In this post I dig into planning, and how it is a fundamental part of what makes a game engaging. Planning affects many aspects of what is s...