Showing posts with label design. Show all posts
Showing posts with label design. Show all posts

What is SOMA's Safe Mode?

Tomorrow we will be releasing SOMA for Xbox One and along with this comes Safe Mode. This is a new way of playing the game that will also b...

The Illusion of an Analog World

There is something about unclear options which make choices a lot more interesting . This post goes into the reasons behind this, and variou...

The Complexity Fallacy

It is easy to think that the player sees all of the complexity you put into a game, but nothing could be further from the truth. A game'...

Gaps of the Imagination

We don't perceive every single piece of information around us. Instead we must constantly fill in blanks in our knowledge to properly cr...

Choices, Consequences and the Ability to Plan

This article goes over why it is so important for choices to matter in a game and how it all has to do with planning. If a user perceives th...

Planning - The Core Reason Why Gameplay Feels Good

In this post I dig into planning, and how it is a fundamental part of what makes a game engaging. Planning affects many aspects of what is s...